... He had a point. "Yes, you're right. There's a way to beat it, but I don't know how. Probably a key item somewhere. We'll have to brave the town and find items and information."
They were approaching this all wrong, initially she surmised. They needed to treat this like a game. And in a game, there was no such thing as a no-win boss. "There is no no-win scenario, only solutions. Rule number one of game design..."
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They were approaching this all wrong, initially she surmised. They needed to treat this like a game. And in a game, there was no such thing as a no-win boss. "There is no no-win scenario, only solutions. Rule number one of game design..."